03 Nov
|
Activision
|
Toronto
03 Nov
Activision
Toronto
Create cinematic game lighting for Call of Duty at Sledgehammer Games in Toronto, using physically based lighting and advanced composition. This is a hybrid, non-remote position. As a Senior Lighting Artist, you will shape mood, visual storytelling, and gameplay across first-person shooter experiences. You will collaborate with Art Directors, Lighting Leads, Environment Art, Character, VFX, and Rendering engineers. The role includes lighting gameplay and in-game cinematics, developing workflows, and mentoring artists. Key Responsibilities:
Create gameplay and cinematic lighting from Art Director direction Meet runtime and disk budgeting requirements for lighting assets Develop lighting workflows, best practices, and pipelines Collaborate with Character,
VFX, Setting Art, and Rendering Mentor Lighting artists and communicate production problems Requirements:
More than eight years in gaming lighting roles Excellent Maya and Photoshop or equivalent knowledge In-depth physically based lighting and advanced fundamentals Experience with Unreal, Unity, or proprietary engines Experience with PBR, HDR, and ray tracing systems Bring senior lighting expertise, composition, color grading, and engine experience to Sledgehammer Games’ Toronto studio.
📌 Senior Game Lighting Artist Toronto
🏢 Activision
📍 Toronto