03 Nov
|
Festybay
|
Montreal
First-person animation at Bethesda Game Studios demands Maya, 3ds Max, or Blender expertise and precise hand-keyed movement. Work location options include Rockville, Austin, Dallas, or Montreal.
As an Animator focused on first-person gameplay, you will shape responsive weapons, spells, interactions, and traversal. The position sits within the Art Department and emphasizes body mechanics, weight, timing, and detailed real-time movement. You will refine work through feedback and collaborate across development disciplines.
Key Responsibilities:
- Author high-quality hand-keyed first-person animations
- Refine animations according to artistic direction
- Implement animations in proprietary engine architecture
- Collaborate with designers, programmers,
sound designers, and technical artists
- Support gameplay prototyping and custom rigging solutions
Requirements:
- Training focused on 3D character animation
- Strong understanding of body mechanics and weight
- Proficiency in Maya, 3ds Max, or Blender
- Attention to micro-movements, clipping, and frame pacing
- Explicit oral and written communication skills
Apply first-person animation, hand-keyed principles, and technical collaboration to Bethesda Game Studios interactive worlds.
📌 First Person Game Animator (Montreal)
🏢 Festybay
📍 Montreal