02 Nov
|
Electronic Arts
|
British Columbia
02 Nov
Electronic Arts
British Columbia
AAA game character modeling anchors this EA SPORTS chance, spanning likeness, anatomy, topology, clothing, and accessories. The role is located in British Columbia.
You will develop characters from initial creation through in-game integration, iteration, polish, and final quality. The work combines high-poly sculpting, game-resolution topology, UV optimization, texture baking, and realistic surface development. Collaboration with Character Art, Animation, Rigging, Technical Art, and Production supports successful in-game results.
Key Responsibilities: Build likenesses, bodies, heads, hair, clothing, and accessories
Create high-poly sculpts and game-resolution character topology
Develop UV layouts, texture maps, and realistic materials
Interpret limited photography,
references, and concept art
Iterate assets through integration and final quality
Requirements: 2+ years of professional character creation experience
Knowledge of anatomy, proportion, form, and likeness
Experience with topology, deformation, rigging, and performance
Understanding of clothing construction, folds, and materials
Portfolio includes sculpting, textures, UVs, and finished AAA work
Bring character modeling, topology, UV, and material skills to polished EA SPORTS game assets.
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📌 AAA Game Character Modeler EA SPORTS (British Columbia)
🏢 Electronic Arts
📍 British Columbia