Team Lead Level Designer (Ontario)

Team Lead Level Designer (Ontario)

10 Oct
|
Massive
|
Ontario

10 Oct

Massive

Ontario

As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality , clear direction , and on-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.
What you’ll do Define, communicate, and uphold level design quality standards by identifying successful patterns and examples that create strong player experiences
Coach and mentor level designers by explaining why design solutions work, encouraging understanding rather than replication
Promote knowledge sharing within the team through explicit instructions, constructive feedback, and shared best practices
Plan, prioritize, assign, and track tasks while supporting realistic time estimates based on individual strengths and execution needs
Balance creative goals with production constraints to support reliable planning and delivery
Review individual work and provide actionable feedback before presenting content to core leadership
Partner closely with production to identify risks early, raise concerns clearly, and support problem-solving




Represent the level design team in discussions with project leadership and other disciplines
Coordinate bug fixing and polish efforts related to level design content
Support onboarding and hiring efforts to help maintain team cohesion and effectiveness
Qualifications What you bring to the team Strong collaboration and communication skills , with confidence engaging across disciplines
People leadership experience , including coaching designers with varied experience levels
Clear design judgment and a structured, rational approach to level design decision-making
Planning and estimation skills that support predictable production outcomes
Ability to provide thoughtful feedback and evaluations that help others grow
Adaptability and openness when guiding designers through new constraints or design approaches
Knowledge of real-time constraints , 3D engines , and level editing tools
Experience with production tracking tools such as JIRA , Perforce , or similar systems
Nice to have: Experience working on third-person camera games or titles with slower-paced, investigative gameplay

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📌 Team Lead Level Designer (Ontario)
🏢 Massive
📍 Ontario

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