Kernel API Graphics Engineer at Unity (Quebec City)

Kernel API Graphics Engineer at Unity (Quebec City)

23 Sep
|
Kibbi Technologies
|
Quebec City

23 Sep

Kibbi Technologies

Quebec City

Drive innovation as a Graphics Engineer on Unity's Kernel API Team. Work on essential graphics abstractions ensuring coherence across platforms and graphics drivers. In this position, your background in software engineering, particularly in multi-threaded C++, will be invaluable.

You will focus on maintaining the API layer that fosters cross-driver consistency for platforms like D3D12 and Vulkan. Collaborating with other developers and driver teams is key to building clean, accurate APIs while supporting extensive documentation. Key Responsibilities:

- Develop and maintain essential API and cross-driver functions
- Contribute to the validation and testing suites for reliability
- Partner with driver teams for effective API construction
- Enhance system performance and ensure debugging readiness
- Document API specifications as they progress Requirements:
- Proficient in multi-threaded C++ and software engineering principles
- In-depth knowledge of 3D graphics programming
- Familiarity with Direct3D 12, Vulkan, or Metal
- Skills in identifying performance and bug issues
- Excellent proactive communication and collaboration abilities Join Unity to redefine graphics rendering with your unique engineering expertise.

📌 Kernel API Graphics Engineer at Unity (Quebec City)
🏢 Kibbi Technologies
📍 Quebec City

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