11 Sep
|
NBCUniversal
|
Montreal
11 Sep
NBCUniversal
Montreal
Job Description NBCUniversal is seeking a Lead Material Artist to define and drive material systems for an ambitious interactive project set in a contemporary, real-life urban environment.
This role owns the quality, consistency, and scalability of materials across either character-focused surfaces (skin, fabric, wardrobe) or world-focused surfaces (environments, props, tiling systems)candidates are only expected to specialize in one area.
This leader will partner closely with Art Direction, Technical Art, and cross-disciplinary teams to ensure materials are fully integrated into pipelines and rendering systems, supporting production from high-end platforms to mobile.
The role also includes leading a team and establishing scalable workflows, shader standards, and material libraries that can support large-scale production.
Responsibilities Translate art direction into high-quality materials that meet both visual and technical requirements Lead and mentor a team of material artists, ensuring consistency, quality, and scalability across assets Define, maintain, and evolve material pipelines, workflows, and best practices Oversee creation of materials within your specialty: Character track: body, skin, fabrics, accessories and wardrobe materials World track: environment and architectural surfaces, props, tiling systems, and modular materials Ensure materials scale across large worlds and diverse asset types, from hero assets to high-volume content, but also across platforms from high end to mobile.
Collaborate closely with Character, Environment, Tech Art, and Lighting teams for proper integration Partner with engineering and tech art to ensure correct implementation in rendering and runtime systems Identify and improve pipelines to support efficient, scalable production NBCUniversal recherche une Lead Material Artist charge de dfinir et piloter les systmes de matriaux pour un projet interactif ambitieux se droulant dans un environnement urbain contemporain raliste.
Ce rle est responsable de la qualit, de la cohrence et de la scalabilit des matriaux, soit sur les surfaces orientes personnage (peau, tissus, garde-robe), soit sur les surfaces orientes environnement (dcors, accessoires, systmes de textures rptables) une expertise dans un seul domaine est attendue.
Cette personne collaborera troitement avec la Direction Artistique, le Technical Art et des quipes pluridisciplinaires afin dassurer une intgration complte des matriaux dans les pipelines et les systmes de rendu, couvrant des plateformes allant du haut de gamme au mobile.
Le rle comprend galement le leadership dquipe ainsi que la mise en place de workflows volutifs, de standards de shader et de bibliothques de matriaux adapts une production grande chelle.
Responsabilits Traduire la direction artistique en matriaux de haute qualit rpondant aux exigences visuelles et techniques Encadrer et accompagner une quipe de material artists, en garantissant cohrence, qualit et volutivit des assets Dfinir, maintenir et faire voluer les pipelines de matriaux, workflows et bonnes pratiques Superviser la cration des matriaux dans votre spcialit: Track personnage : corp, peau, tissus, accessoires et garde-robe Track environnement : surfaces de dcors, darchitecture, accessoires, systmes de textures rptables et matriaux modulaires Assurer la scalabilit des matriaux sur de grands environnements et une grande diversit dassets (des assets cls aux contenus fort volume), mais galement au travers des plateformes hautes dfinition aux plateformes mobiles.
Collaborer troitement avec les quipes Personnage, Environnement, Artistes techniques et clairages pour une intgration optimale.
Travailler avec les quipes de programmeurs et dartistes techniques pour garantir une implmentation correcte dans les systmes de rendu et en runtime Identifier et amliorer les pipelines pour soutenir une production efficace et scalable Qualifications Minimum of 7+ years of experience in game development with a focus on material creation (character or environment) Extensive experience in AAA production environments Proven experience leading and managing a team of artists on at least one shipped title.
Strong portfolio demonstrating high-quality materials relevant to your specialty Deep understanding of PBR workflows and shader-based material systems Experience working with real-time pipelines and performance constraints Experience with modern game engines such as Unreal Engine.
Positive leadership, communication, collaboration and feedback skills.
Desired Characteristics Experience building scalable material libraries and reusable systems Experience with Unreal Engine 5 and advanced shader workflows Familiarity with large-scale, production-driven pipelines (, modular assets, customization systems, or procedural workflows) Positive experience working with outsourcing partners or distributed teams.
Strong eye for realism, material definition, and visual consistency Ability to balance visual quality with performance requirements.
Excellent communication and natural practice of positive communication and leadership skills and the ability to thrive in a fast-paced setting.
Desire to think and explore innovative solutions.
Eligibility Requirements Interested candidates must apply to be considered.
Must be willing to work in our Montreal office a minimum of 4 days a week.
Must be legally authorized to work in Canada.
Must be willing to travel for work related business, if necessary Minimum 7+ ans dexprience en dveloppement de jeux vido avec une expertise en cration de matriaux (personnage ou environnement) Exprience significative dans des environnements de production AAA Exprience avre en management et encadrement dquipes artistiques sur au moins un jeu publi.
Portfolio solide dmontrant des matriaux de grande qualit lis votre spcialit Excellente matrise des workflows PBR et des systmes de matriaux bass sur les shaders.
Exprience avec des pipelines temps rel et les contraintes de performance.
Exprience avec des moteurs de jeu modernes tels que Unreal Engine.
Excellentes aptitudes en leadership, collaboration, communication et capacit recueillir et donner des retours constructifs.
Atouts souhaits Exprience dans la cration de bibliothques de matriaux scalables et de systmes rutilisables Exprience avec Unreal Engine 5 et des workflows avancs de shaders Familiarit avec des pipelines de production grande chelle (assets modulaires, systmes de personnalisation, workflows procduraux) Exprience positive de collaboration avec des partenaires d''externalisation ou des quipes distribues.
Sens aigu du ralisme, de la dfinition des matriaux et de la cohrence visuelle.
Capacit concilier qualit visuelle et exigences de performance.
Excellentes aptitudes la communication et capacit instaurer un climat de confiance et de leadership, ainsi qu'' s''panouir dans un environnement dynamique.
Volont de rflchir et d''explorer des solutions innovantes.
Exigences dadmissibilit Les personnes intresses doivent soumettre leur candidature afin dtre considres.
Doit tre dispose travailler dans nos bureaux de Montral au minimum quatre (4) jours par semaine.
Doit tre lgalement autorise travailler au Canada.
Doit tre dispose se dplacer pour des raisons professionnelles, au besoin.
Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal''s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.
If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation.
You can submit your request to AccessibilityS.
📌 Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)
🏢 NBCUniversal
📍 Montreal