Remote Game Tools Engineer Position (Toronto)

Remote Game Tools Engineer Position (Toronto)

31 Aug
|
YO IT CONSULTING
|
Toronto

31 Aug

YO IT CONSULTING

Toronto

Join a talented team as a Game Tools & Modding Engineer focusing on high-performance graphics and engine-level optimizations in a remote setting. Bring your rendering expertise to develop innovative game systems and tools.
This contract role requires 3-6 years of game development or real-time graphics programming experience. As a Game Tools & Modding Engineer, you will leverage your robust C++ skills and hands-on experience with DirectX, Vulkan, or OpenGL to optimize rendering pipelines and enhance performance. Collaborate closely with designers and engineers to deliver quality gaming experiences.
Key Responsibilities:
• Design and build engine-level features using C++
• Develop modding tools and systems associated with games




• Optimize rendering pipelines for performance
• Collaborate with the team to achieve high-quality graphics
• Debug diverse rendering and performance issues
Requirements:
• 3-6 years in game development or graphics programming
• Proficiency in C++ and graphics APIs
• Experience with Unreal Engine or similar
• Strong debugging and problem-solving skills
• Ability to work independently in remote teams
Elevate your game development career with key skills in engine optimizations and real-time graphics.
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📌 Remote Game Tools Engineer Position (Toronto)
🏢 YO IT CONSULTING
📍 Toronto

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