31 Aug
|
YO IT CONSULTING
|
Winnipeg
31 Aug
YO IT CONSULTING
Winnipeg
Join a talented team as a Game Tools & Modding Engineer focusing on high-performance graphics and engine-level optimizations in a remote setting. Bring your rendering expertise to develop innovative game systems and tools.
This contract role requires 3-6 years of game development or real-time graphics programming experience. As a Game Tools & Modding Engineer, you will leverage your robust C++ skills and hands-on experience with DirectX, Vulkan, or OpenGL to optimize rendering pipelines and enhance performance. Collaborate closely with designers and engineers to deliver quality gaming experiences.
Key Responsibilities:
• Design and build engine-level features using C++ • Develop modding tools and systems associated with games • Optimize rendering pipelines for performance • Collaborate with the team to achieve high-quality graphics • Debug diverse rendering and performance issues
Requirements: • 3-6 years in game development or graphics programming • Proficiency in C++ and graphics APIs • Experience with Unreal Engine or similar • Strong debugging and problem-solving skills • Ability to work independently in remote teams
Elevate your game development career with key skills in engine optimizations and real-time graphics. #J-18808-Ljbffr
📌 Remote Game Tools Engineer Position (Winnipeg)
🏢 YO IT CONSULTING
📍 Winnipeg