Create EA SPORTS NHL broadcast experiences through runtime architectures, replays, and cinematic sequences in Vancouver, British Columbia.
This temporary full-time Presentation Software Engineer role supports game storytelling and broadcast presentation technologies. You will work with Designers, Animators, Artists, and Engineers to develop features, authoring tools, and robust workflows. Responsibilities cover technical design, implementation, profiling, debugging, optimization, and release across multiple platforms.
Key Responsibilities:
- Build authentic broadcast presentation experiences for NHL gameplay
- Design cameras, cinematic sequences, transitions, and replays
- Partner on requirements analysis and technical documentation
- Debug and optimize memory, CPU,
and GPU performance
- Support presentation systems through multi-platform release
Requirements:
- Three or more years in professional software development
- Experience with large, multiplatform codebases preferred
- Robust C++ object-oriented and data structures foundation
- Strong debugging, problem-solving, communication, and collaboration skills
- Understanding of runtime optimization and production systems
Use C++, systems thinking, and performance optimization to deliver broadcast presentation features for EA SPORTS NHL.
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📌 NHL Game Presentation Systems Engineer (Vancouver)
🏢 Electronic Arts
📍 Vancouver
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