Lead texture and look development for high-end VFX at Hybride, combining Arnold shading expertise with hands-on photorealistic asset creation in a hybrid workplace. As Texture and LookDev Supervisor, you will manage artists, lead shows, and refine pipeline workflows. The position covers department leadership, look development, and technical production.
You will create textures and shaders for creatures, characters, and hard-surface assets while supporting crewing, performance management, and delivery milestones. Key Responsibilities:
Assign tasks, mentor artists, and oversee department performance Enforce quality control across published assets Build detailed textures from references Lead Arnold look development and shading for Houdini Develop procedural shading networks and material setups Requirements:
5+ years leading artists in high-end VFX production Experience texturing complex creatures and digital humans Advanced Mari, Substance Painter, and Photoshop knowledge Deep expertise in shaders, materials, and AOVs Knowledge of Arnold and Houdini Bring VFX supervision, texture artistry, and shader expertise to photorealistic assets at Hybride in a hybrid setting.