Shape AAA shooter levels at Certain Affinity using advanced mission scripting, encounter design, and strong layout skills. The role supports remote eligibility discussions.
As Principal Level Designer, you will create, implement, and refine creative game spaces for high-profile AAA projects. You will collaborate with mission, gameplay, world, narrative, engineering, cinematic, and writing teams. Your work balances player, AI, and mission-system flow while supporting cohesive experiences. You will also help shape the studio’s level design program and share expertise across the design team.
Key Responsibilities
Drive intricate levels for a high-profile AAA shooterAlign levels and gameplay loops to reduce player frictionCreate objectives, challenges,
puzzles, and eventsReview levels and provide weekly project feedbackBuild and communicate level design best practicesRequirements:
At least twelve years of level design experienceShipped an AAA shooter on PC or consoleExperience with encounter design and scriptingAdvanced mission scripting or coding experienceAbility to use UnrealEd, Radiant, Max, or MayaBring principal-level ownership, analytical problem-solving, and cross-discipline collaboration to Certain Affinity’s AAA level design work.
📌 Principal Aaa Shooter Level Designer (Canada)
🏢 Certain Affinity
📍 Canada
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