Lead texture and look development for high-end VFX at Hybride, combining Arnold shading expertise with hands-on photorealistic asset creation.
As Texture & LookDev Supervisor, you will manage artists, lead shows, and refine department workflows. You will create textures and shaders for creatures, characters, digital humans, and hard-surface assets. The work includes team performance, crewing, quality control, and pipeline collaboration.
Key Responsibilities
Assign tasks and mentor texture and look development artistsLead photorealistic shading in Arnold for HoudiniBuild optimized procedural shading networks and material setupsEnforce quality control across published department assetsDocument workflows and integrate external vendor packagesRequirements: Five or more years leading artists in high-end VFXExperience texturing complex organic creatures and digital humansAdvanced knowledge of Mari, Substance Painter, and PhotoshopDeep expertise in shaders, materials accuracy, and AOVsKnowledge of Arnold and Houdini is an assetBring leadership, texture artistry, Arnold shading, and pipeline expertise to Hybride’s high-end visual effects productions.
📌 Director of Studio Development (Canada)
🏢 Hybride VFX
📍 Canada
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