Technical Animator Rigging Montreal (Winnipeg)

Technical Animator Rigging Montreal (Winnipeg)

13 Nov
|
NBCUniversal
|
Winnipeg

13 Nov

NBCUniversal

Winnipeg

Technical Animator (Rigging) in Montreal, specializing in character rigs, skinning, and game engine workflows for animated games. Work from NBCUniversal’s Montreal office at least four days weekly.
This position creates rigs for characters and animated objects while refining skin weights and cloth simulation. You will improve character setups, maintain DCC and in-game rigs, and address technical animation challenges. The work supports animation tools, pipelines, and visual performance.

Key Responsibilities

Skin human meshes, animated props, and interactive objectsConfigure physics for cloth objects, accessories, and propsIntegrate characters into games and maintain rigsDiagnose animation bugs across tools, pipelines,



and setupsOptimize rigs and assets for memory and frame-rate budgetsRequirements:
Minimum four years in 3D game character animationTechnical expertise in rigging, skinning, and animation principlesExpertise with Unreal Engine, MotionBuilder, and MayaExperience creating animation tools, workflows, and asset pipelinesExperience with retargeting, physics, IK, deformers, and clothBring rigging, skinning, troubleshooting, and optimization expertise to NBCUniversal’s Technical Animator team in Montreal.
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📌 Technical Animator Rigging Montreal (Winnipeg)
🏢 NBCUniversal
📍 Winnipeg

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