Advance mobile graphics performance with Huawei Canada through algorithm optimization, graphics prototyping, and rendering research. This is an immediate 12-month contract.
As a Researcher in the Software-Hardware System Optimization Lab, you will investigate graphics and rendering algorithms for mobile platforms and chipsets. The position involves profiling prototypes across PCs and mobile phones, understanding shaders and graphics pipelines, and working with internal research and development divisions. Knowledge of mobile AI, graphics, or related software architecture supports the lab’s focus.
Key Responsibilities
Consider algorithm and pipeline optimizations for mobile chipsetsBuild graphics prototypes for different devices and platformsProfile prototypes across PC and mobile phone environmentsTrack graphics and rendering technology developmentsWork closely with internal research and development divisionsRequirements: Master’s or PhD in Computer Science or Electronics EngineeringExperience in computer graphics or computer vision researchReal-time rendering experience considered an assetExperience using Vulkan, OpenGL, or DirectXExcellent communication and documentation skillsUse graphics algorithms, rendering APIs, and profiling expertise to support Huawei Canada’s mobile systems research. #J-18808-Ljbffr