Build audio technology for EA SPORTS NHL in Vancouver using C++, real-time systems, and multiplatform optimization. Create interactive sports audio experiences.
As an Audio Software Engineer, you will develop core technology for sound effects, commentary, and crowd dynamics. You will collaborate with Audio Artists, Designers, and Software Engineers across feature development. Your work includes architecture, implementation, profiling, debugging, optimization, and release.
Key Responsibilities
Architect scalable runtime audio systems and authoring toolsImplement content pipelines for interactive audio featuresAnalyze requirements and design features with multidisciplinary teamsProfile and optimize audio systems across multiple platformsExtend Frostbite tools for audio authoring workflowsRequirements:
Three-plus years of qualified software or game development experienceStrong C++ proficiency and object-oriented design foundationExperience debugging production software or game engine systemsBackground in audio technology or real-time audio systemsUnderstanding of memory management, multithreading, and runtime optimizationApply C++, debugging, and audio systems expertise to advance EA SPORTS NHL experiences in Vancouver, British Columbia.
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📌 Audio Software Engineer C++ Vancouver (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg
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