Shape advanced animation systems in Unreal Engine 5 at Cloud Chamber, using Animation Blueprints and runtime procedural technologies. Support BioShock gameplay through optimized character performance.
As a Senior Technical Animator, you will build scalable animation solutions for immersive gameplay. You will implement assets, maintain complex systems, and troubleshoot technical issues across Maya and the game engine. The work includes Motion Matching, locomotion, cloth, IK, and secondary dynamics.
Key Responsibilities
Implement animation assets and systems inside Unreal Engine 5Author and optimize complex Animation Blueprints and procedural systemsTune Motion Matching and advanced locomotion for responsive movementOptimize runtime systems, editor frameworks,
and memory efficiencyResolve animation issues across Maya and the game engineRequirements: Five or more years of skilled technical animation experienceAt least one shipped AAA video game titleDeep knowledge of UE5 animation toolsets and debuggingUnderstanding of Motion Matching, Control Rigs, IK, and ClothKnowledge of anatomy, kinesiology, and traditional animation principlesBring senior technical animation expertise, Unreal Engine 5 knowledge, and procedural systems experience to Cloud Chamber’s BioShock development. #J-18808-Ljbffr