Develop UE5 animation systems for BioShock. Both location postings share requisition R_118897.
Location:
Montréal, Canada / Novato, United States — Remote eligibility to be confirmed. Remote-tagged role listing Montréal and Novato; North American work authorisation is asked. Confirm the approved remote jurisdiction. Contract type and duration are not stated. Role ID: R_118897; location postings (phone hidden) / (phone hidden). What you will do Implement animation assets, Animation Blueprints and procedural systems. Refine motion matching, locomotion, IK, cloth and secondary dynamics. Optimise runtime performance and improve Maya-to-engine workflows with artists and engineers.
What the studio is looking for Five or more years of technical-animation experience and a shipped AAA game. Strong UE5 animation tools, procedural animation and human anatomy knowledge. Skilled French and English for Québec-based candidates. Source and dates Official source: Employer publication date: October 29, 2026, in the employer’s recruitment data. Source spreadsheet addition: November 1, 2026; separate from employer publication. Availability and details verified: November 2, 2026. No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates. #J-18808-Ljbffr