11 Nov
|
Electronic Arts
|
Winnipeg
11 Nov
Electronic Arts
Winnipeg
Own animation systems architecture for Apex Legends while leading hands-on engineering across runtime performance, workflows, and proprietary C++ technology.
Respawn Entertainment seeks a Lead Animation Engineer to define technical direction for a large, evolving live-service game. You will set priorities, evolve existing systems, and develop foundational capabilities in a proprietary engine. Collaboration with animation and engineering disciplines will connect creative goals with robust technical solutions.
Key Responsibilities
Define animation systems architecture and technical priorities
Improve runtime performance, developer tools, and content pipelines
Develop recent capabilities for future Apex Legends experiences
Translate creative goals into technical animation solutions
Assess staffing needs and make hiring decisions
Requirements
Hands-on real-time animation systems experience with deep C++ expertise
Knowledge of runtime animation control, blending, layering, and IK
Experience evolving complex systems in large game-engine codebases
Proven ability to guide and mentor engineers
Comfort developing foundational technology in proprietary engines
Bring animation architecture, C++, performance optimization, and engineering leadership to Apex Legends’ evolving proprietary technology.
📌 Animation Systems Technical Lead (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg