Animation Systems Technical Lead (Winnipeg)

Animation Systems Technical Lead (Winnipeg)

11 Nov
|
Electronic Arts
|
Winnipeg

11 Nov

Electronic Arts

Winnipeg

Own animation systems architecture for Apex Legends while leading hands-on engineering across runtime performance, workflows, and proprietary C++ technology.

Respawn Entertainment seeks a Lead Animation Engineer to define technical direction for a large, evolving live-service game. You will set priorities, evolve existing systems, and develop foundational capabilities in a proprietary engine. Collaboration with animation and engineering disciplines will connect creative goals with robust technical solutions.

Key Responsibilities

Define animation systems architecture and technical priorities

Improve runtime performance, developer tools, and content pipelines

Develop recent capabilities for future Apex Legends experiences





Translate creative goals into technical animation solutions

Assess staffing needs and make hiring decisions

Requirements

Hands-on real-time animation systems experience with deep C++ expertise

Knowledge of runtime animation control, blending, layering, and IK

Experience evolving complex systems in large game-engine codebases

Proven ability to guide and mentor engineers

Comfort developing foundational technology in proprietary engines

Bring animation architecture, C++, performance optimization, and engineering leadership to Apex Legends’ evolving proprietary technology.

📌 Animation Systems Technical Lead (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg

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