Shape advanced animation systems in Unreal Engine 5 at Cloud Chamber, using Animation Blueprints and runtime procedural technologies.
Support
BioShock gameplay through optimized character performance.
As a Senior Technical Animator, you will build scalable animation solutions for immersive gameplay. You will implement assets, maintain complex systems, and troubleshoot technical issues across Maya and the game engine. The work includes Motion Matching, locomotion, cloth, IK, and secondary dynamics.
Key Responsibilities
Implement animation assets and systems inside Unreal Engine 5
Author and optimize complex Animation Blueprints and procedural systems
Tune Motion Matching and advanced locomotion for responsive movement
Optimize runtime systems, editor frameworks,
and memory efficiency
Resolve animation issues across Maya and the game engine
Requirements
Five or more years of skilled technical animation experience
At least one shipped AAA video game title
Deep knowledge of UE5 animation toolsets and debugging
Understanding of Motion Matching, Control Rigs, IK, and Cloth
Knowledge of anatomy, kinesiology, and traditional animation principles
Bring senior technical animation expertise, Unreal Engine 5 knowledge, and procedural systems experience to Cloud Chamber’s BioShock development.
📌 Senior Unreal Engine Technical Animator (Winnipeg)
🏢 2K
📍 Winnipeg