Gameplay Engineer For Bioshock Development Winnipeg (Canada)

Gameplay Engineer For Bioshock Development Winnipeg (Canada)

11 Nov
|
Cloud Chamber
|
Canada

11 Nov

Cloud Chamber

Canada

Become a key player as a Gameplay Engineer at Cloud Chamber, crafting immersive gameplay in the BioShock franchise. Work in collaboration with artists and designers to realize creative ambitions.

In this role, you will harness your experience with C/C++ programming and 3D Math to design and implement gameplay features.

Utilizing Unreal

Engine 5, you’ll help create groundbreaking player experiences while addressing technical challenges.

Your role will support a culture of collaboration as you work across teams to elevate gameplay standards.

Key Responsibilities
Collaborate with design and art for creative execution
Develop and coordinate gameplay features and systems
Adapt technology using Unreal Engine 5 capabilities
Identify risks and creatively solve technical problems
Work closely with animation, sound, and engineering teams

Requirements
Minimum of 3 years related experience
Robust debugging and problem-solving skills
Knowledge of OO design principles
Familiarity with player-centric technology
Current console experience required

Leverage your skills in a supportive setting at Cloud Chamber to bring BioShock's captivating world to life.

📌 Gameplay Engineer For Bioshock Development Winnipeg (Canada)
🏢 Cloud Chamber
📍 Canada

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