Team Lead - 3D Environment Art (Rainbow Six Siege) (Winnipeg)

Team Lead - 3D Environment Art (Rainbow Six Siege) (Winnipeg)

11 Nov
|
UBISOFT ENTERTAINMENT
|
Winnipeg

11 Nov

UBISOFT ENTERTAINMENT

Winnipeg

Team Lead - 3D Environment Art (Rainbow Six Siege) Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work.

What you’ll do

Guide and develop the

Modeling and Texture team , including participation in hiring, onboarding, and retention efforts

Hold one-on-one meetings , coaching sessions, and performance reviews, and identify artists’ development opportunities

Plan and balance the team’s workload , capacity, priorities, and delivery commitments

Track tasks, bugs, and production progress in Jira, and keep the backlog and stakeholders up to date on delivery status and risks

Set and track asset and texture production plans with the level art lead to meet map production needs

Support artists in ensuring assets and textures meet the project's artistic, technical, and production requirements

Review models and textures , give constructive feedback, and check visual consistency, optimization,



and integration requirements

Oversee modeling, texturing, and polish through final delivery while meeting schedules and technical budgets

Coordinate with level art, art direction, production, and technical teams on asset needs, dependencies, and production challenges

Improve workflows and production practices through knowledge sharing, reusable assets, and solutions to pipeline issues

QUALIFICATIONS What you bring to the team

Experience in video game setting art , including modeling, texturing, or asset production

Experience guiding, mentoring, or coordinating artists in game development

Participation in a shipped game or equivalent production experience

Understanding of game development pipelines and content creation workflows

Ability to organize work and balance priorities with team development needs

Strong communication, collaboration, and interpersonal skills

Problem-solving skills and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools

Experience on a triple-A live game and knowledge of Rainbow Six Siege are assets

I am not familiar with the video game industry. Would I fit into Ubisoft? At Ubisoft, everyone is welcome! We know that by bringing together different perspectives and experiences, we create a more inclusive environment for our team members. You’ll get the chance to work with teams and projects that inspire and challenge you every single day.

📌 Team Lead - 3D Environment Art (Rainbow Six Siege) (Winnipeg)
🏢 UBISOFT ENTERTAINMENT
📍 Winnipeg

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