Technical Animator Rigging Montreal (Winnipeg)

Technical Animator Rigging Montreal (Winnipeg)

11 Nov
|
NBCUniversal
|
Winnipeg

11 Nov

NBCUniversal

Winnipeg

Technical Animator (Rigging) in Montreal, specializing in character rigs, skinning, and game engine workflows for animated games. Work from NBCUniversal’s Montreal office at least four days weekly.

This position creates rigs for characters and animated objects while refining skin weights and cloth simulation. You will improve character setups, maintain DCC and in-game rigs, and address technical animation challenges. The work supports animation tools, pipelines, and visual performance.

Key Responsibilities

Skin human meshes, animated props, and interactive objects

Configure physics for cloth objects, accessories, and props

Integrate characters into games and maintain rigs

Diagnose animation bugs across tools, pipelines, and setups





Optimize rigs and assets for memory and frame-rate budgets

Requirements

Minimum four years in 3D game character animation

Technical expertise in rigging, skinning, and animation principles

Expertise with Unreal Engine, MotionBuilder, and Maya

Experience creating animation tools, workflows, and asset pipelines

Experience with retargeting, physics, IK, deformers, and cloth

Bring rigging, skinning, troubleshooting, and optimization expertise to NBCUniversal’s Technical Animator team in Montreal.

📌 Technical Animator Rigging Montreal (Winnipeg)
🏢 NBCUniversal
📍 Winnipeg

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