11 Nov
|
Pixel Movement
|
Canada
11 Nov
Pixel Movement
Canada
Technical Lead | Technical Director - Remote (Canada) Location: Fully Remote Sector: Computer Games Genre: Action-Adventure RPG | PC | Console | Unreal Engine 5 About the Studio An independent studio in stealth mode building a dark, ambitious action adventure RPG in Unreal Engine 5. Founder led and self-funded, with a lean global team of around 20 people and a growing community that has already generated 160,000+ Steam wishlists with no gameplay footage publicly released. This is an AA studio with genuine creative ambition, operating with the speed and ownership culture of an indie and the production values of a AAA release.
They build in the open, they ship with intention, and they are now making one of the most key hires of the project.
About the Role The studio is looking for a genuinely hands-on Technical Director who will protect its engineering standards as the game, team and feature set scale. This is not an oversight role. You’ll ramp up on the project quickly, write production code from the start, and deliver the remaining core engine-level features the wider team depends on.
You’ll own technical direction, architecture and engineering standards across the project, spotting and resolving technical risk early. You’ll work closely with design, art and animation to ship polished, responsive gameplay. As the project grows, you’ll also hire and build an engineering team sized to the studio’s needs,
while staying in the code yourself throughout.
It suits someone senior who still wants to build rather than manage from a distance, and who wants to shape both the codebase and the team that maintains it. What You’ll Need Deep Unreal Engine expertise, including a solid understanding of how the engine works under the hood, not just how to use it Strong, hands-on C++ skills with a proven track record of owning real production cod Experience setting technical direction and architecture on a game project Experience hiring, building and leading engineering teams A disciplined approach to code quality, maintainability and keeping technical debt low Practical experience with AI-assisted development workflows, and comfort picking up and extending a codebase built partly this way Comfortable working in a small team where you’re expected to contribute directly as well as lead Bonus Points For Experience with gameplay AI systems Experience with animation systems or close collaboration with animation teams A generalist background across both gameplay and engine-level systems Culture This studio moves fast and makes decisions. The founder is hands-on, direct, and genuinely invested in the people building the game.
They are not looking for someone comfortable, they are looking for someone ambitious, decisive, resilient, and sharp.
📌 Technical Director (Canada)
🏢 Pixel Movement
📍 Canada