11 Nov
|
Electronic Arts
|
Winnipeg
11 Nov
Electronic Arts
Winnipeg
Own animation systems architecture for Apex Legends while leading hands-on engineering across runtime performance, workflows, and proprietary C++ technology. Respawn Entertainment seeks a Lead Animation Engineer to define technical direction for a large, evolving live-service game. You will set priorities, evolve existing systems, and develop foundational capabilities in a proprietary engine. Collaboration with animation and engineering disciplines will connect creative goals with robust technical solutions. Key Responsibilities:
Define animation systems architecture and technical priorities Improve runtime performance, developer tools,
and content pipelines Develop current capabilities for future Apex Legends experiences Translate creative goals into technical animation solutions Assess staffing needs and make hiring decisions Requirements:
Hands-on real-time animation systems experience with deep C++ expertise Knowledge of runtime animation control, blending, layering, and IK Experience evolving complex systems in large game-engine codebases Proven ability to guide and mentor engineers Comfort developing foundational technology in proprietary engines Bring animation architecture, C++, performance optimization, and engineering leadership to Apex Legends’ evolving proprietary technology.
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📌 Animation Systems Technical Lead (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg