11 Nov
|
Nameless
|
Manitoba
Shape Unreal Engine 5 rendering with Cloud Chamber through advanced shaders and performance optimization for BioShock. Help translate art direction into immersive game technology.
As a Senior Graphics Programmer, you will collaborate with rendering programmers, technical artists, and art direction. You will modify core shaders, develop rendering technologies, integrate third-party solutions, and address rendering performance challenges. The work supports Cloud Chamber’s richly imagined BioShock world.
Key Responsibilities: Translate art direction into rendering code, shaders, and systems
Develop tools and effective content production pipelines
Debug visual and rendering performance issues
Communicate with artists about performant solutions
Mentor junior programmers and improve technical skills
Requirements: Bachelor’s degree in Computer Science or related discipline
Five-plus years of industry or related experience
Shipped at least one AAA console or PC game
Strong 3D mathematics and C/C++ experience
Modern GPU and low-level graphics API experience
Bring senior graphics programming, Unreal Engine, shader, and rendering expertise to Cloud Chamber’s BioShock development.
#J-18808-Ljbffr
📌 Senior Unreal Engine Graphics Programmer (Manitoba)
🏢 Nameless
📍 Manitoba