11 Nov
|
EA SPORTS
|
British Columbia
11 Nov
EA SPORTS
British Columbia
Build interactive audio systems with C++ for EA SPORTS™ NHL in Vancouver, British Columbia. Collaborate across disciplines on realistic sports gaming experiences.
As an Audio Software Engineer, you will develop production-level audio technology for a large, multiplatform game codebase. Your work spans runtime systems, authoring tools, content pipelines, and Frostbite audio workflows. You will partner with Audio Artists, Designers, and Engineers while applying object-oriented design, debugging, and runtime optimization.
Key Responsibilities: Partner with Audio Artists, Designers, and Engineers
Architect scalable runtime audio systems and authoring tools
Implement content pipelines for audio development
Profile, debug,
and optimize systems across platforms
Extend Frostbite audio tools and workflows
Requirements: Three-plus years of software or game development experience
Robust C++ proficiency and object-oriented design foundations
Production software or game engine debugging experience
Audio technology or real-time audio systems background
Understanding of memory management and multithreading
Apply C++, audio technology, and optimization skills to advance interactive sports audio for EA SPORTS™ NHL.
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📌 Audio Software Engineer C++ (British Columbia)
🏢 EA SPORTS
📍 British Columbia