11 Nov
|
NBCUniversal
|
Quebec City
11 Nov
NBCUniversal
Quebec City
Technical Animator (Rigging) in Montreal, specializing in character rigs, skinning, and game engine workflows for animated games. Work from NBCUniversal’s Montreal office at least four days weekly.
This position creates rigs for characters and animated objects while refining skin weights and cloth simulation. You will improve character setups, maintain DCC and in-game rigs, and address technical animation challenges. The work supports animation tools, pipelines, and visual performance.
Key Responsibilities: Skin human meshes, animated props, and interactive objects
Configure physics for cloth objects, accessories, and props
Integrate characters into games and maintain rigs
Diagnose animation bugs across tools, pipelines, and setups
Optimize rigs and assets for memory and frame-rate budgets
Requirements: Minimum four years in 3D game character animation
Technical expertise in rigging, skinning, and animation principles
Expertise with Unreal Engine, MotionBuilder, and Maya
Experience creating animation tools, workflows, and asset pipelines
Experience with retargeting, physics, IK, deformers, and cloth
Bring rigging, skinning, troubleshooting, and optimization expertise to NBCUniversal’s Technical Animator team in Montreal.
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📌 Technical Animator Rigging Montreal (Quebec City)
🏢 NBCUniversal
📍 Quebec City