Build interactive audio systems with C++ for EA SPORTS™ NHL in Vancouver, British Columbia. Collaborate across disciplines on realistic sports gaming experiences. As an Audio Software Engineer, you will develop production-level audio technology for a large, multiplatform game codebase. Your work spans runtime systems, authoring tools, content pipelines, and Frostbite audio workflows. You will partner with Audio Artists, Designers, and Engineers while applying object-oriented design, debugging, and runtime optimization. Key Responsibilities:
Partner with Audio Artists, Designers, and Engineers Architect scalable runtime audio systems and authoring tools Implement content pipelines for audio development Profile, debug, and optimize systems across platforms Extend Frostbite audio tools and workflows Requirements:
Three-plus years of software or game development experience Robust C++ proficiency and object-oriented design foundations Production software or game engine debugging experience Audio technology or real-time audio systems background Understanding of memory management and multithreading Apply C++, audio technology, and optimization skills to advance interactive sports audio for EA SPORTS™ NHL.
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📌 Audio Software Engineer C++ (Vancouver)
🏢 EA SPORTS
📍 Vancouver
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