Senior Unreal Engine Technical Animator (Quebec City)

Senior Unreal Engine Technical Animator (Quebec City)

11 Nov
|
WorkinGames
|
Quebec City

11 Nov

WorkinGames

Quebec City

Unreal Engine 5 animation systems define this Senior Technical Animator role at Cloud Chamber in Montréal, Canada, supporting BioShock development.
You will build scalable technical solutions and workflows for immersive gameplay. The position focuses on Animation Blueprints, Motion Matching, procedural animation, and runtime performance. Collaboration spans animation, engineering, design, art, and audio teams.
Key Responsibilities: Implement animation assets and systems inside Unreal Engine 5
Author, maintain, and optimize complex Animation Blueprints
Tune Motion Matching and advanced locomotion systems
Optimize runtime performance and memory efficiency
Diagnose issues across Maya and the game engine
Requirements: Five or more years of professional technical animation experience
At least one shipped AAA video game title
Deep knowledge of UE5 animation toolsets
Understanding of procedural runtime animation technologies
Skilled French and English proficiency for Quebec candidates
Apply technical animation, UE5 systems expertise, and collaborative problem-solving to advance Cloud Chamber’s BioShock gameplay.

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📌 Senior Unreal Engine Technical Animator (Quebec City)
🏢 WorkinGames
📍 Quebec City

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