Senior Unreal Engine Technical Animator (Quebec City)

Senior Unreal Engine Technical Animator (Quebec City)

11 Nov
|
2K
|
Quebec City

11 Nov

2K

Quebec City

Shape advanced animation systems in Unreal Engine 5 at Cloud Chamber, using Animation Blueprints and runtime procedural technologies. Support BioShock gameplay through optimized character performance.
As a Senior Technical Animator, you will build scalable animation solutions for immersive gameplay. You will implement assets, maintain complex systems, and troubleshoot technical issues across Maya and the game engine. The work includes Motion Matching, locomotion, cloth, IK, and secondary dynamics.
Key Responsibilities: Implement animation assets and systems inside Unreal Engine 5
Author and optimize complex Animation Blueprints and procedural systems
Tune Motion Matching and advanced locomotion for responsive movement
Optimize runtime systems, editor frameworks, and memory efficiency




Resolve animation issues across Maya and the game engine
Requirements: Five or more years of qualified technical animation experience
At least one shipped AAA video game title
Deep knowledge of UE5 animation toolsets and debugging
Understanding of Motion Matching, Control Rigs, IK, and Cloth
Knowledge of anatomy, kinesiology, and traditional animation principles
Bring senior technical animation expertise, Unreal Engine 5 knowledge, and procedural systems experience to Cloud Chamber’s BioShock development.

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📌 Senior Unreal Engine Technical Animator (Quebec City)
🏢 2K
📍 Quebec City

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