Shape AAA shooter levels at Certain Affinity using advanced mission scripting, encounter design, and robust layout skills. The role supports remote eligibility discussions.
As Principal Level Designer, you will create, implement, and refine innovative game spaces for high-profile AAA projects. You will collaborate with mission, gameplay, world, narrative, engineering, cinematic, and writing teams. Your work balances player, AI, and mission-system flow while supporting cohesive experiences. You will also help shape the studio’s level design program and share expertise across the design team.
Key Responsibilities:
- Drive intricate levels for a high-profile AAA shooter
- Align levels and gameplay loops to reduce player friction
- Create objectives, challenges, puzzles,
and events
- Review levels and provide weekly project feedback
- Build and communicate level design best practices
Requirements:
- At least twelve years of level design experience
- Shipped an AAA shooter on PC or console
- Experience with encounter design and scripting
- Advanced mission scripting or coding experience
- Ability to use UnrealEd, Radiant, Max, or Maya
Bring principal-level ownership, analytical problem-solving, and cross-discipline collaboration to Certain Affinity’s AAA level design work.
📌 Principal AAA Shooter Level Designer (Toronto)
🏢 Certain Affinity
📍 Toronto
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