11 Nov
|
Impleo
|
Winnipeg
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown Job Description
As a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work. What you’ll do Guide and develop the
Modeling and Texture team , including participation in hiring, onboarding, and retention efforts Hold
one-on-one meetings , coaching sessions, and performance reviews, and identify artists’ development opportunities Plan and balance the team’s
workload , capacity, priorities, and delivery commitments Track
tasks, bugs, and production progress
in Jira, and keep the backlog and stakeholders up to date on delivery status and risks Set and track
asset and texture production plans
with the level art lead to meet map production needs Support artists in ensuring assets and textures meet the project's
artistic, technical, and production requirements Review
models and textures ,
give constructive feedback, and check visual consistency, optimization, and integration requirements Oversee
modeling, texturing, and polish
through final delivery while meeting schedules and technical budgets Coordinate with
level art, art direction, production, and technical teams
on asset needs, dependencies, and production challenges Improve
workflows and production practices
through knowledge sharing, reusable assets, and solutions to pipeline issues Qualifications
What you bring to the team Experience in
video game setting art , including modeling, texturing, or asset production Experience
guiding, mentoring, or coordinating artists
in game development Participation in a
shipped game
or equivalent production experience Understanding of
game development pipelines
and content creation workflows Ability to
organize work and balance priorities
with team development needs Strong
communication, collaboration, and interpersonal skills Problem-solving skills
and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools Experience on a
triple-A live game
and knowledge of Rainbow Six Siege are assets What to send our way Your CV highlighting relevant skills and experiences Examples of relevant environment models, textures, or projects
📌 Team Lead (Winnipeg)
🏢 Impleo
📍 Winnipeg