Team Lead (Winnipeg)

Team Lead (Winnipeg)

11 Nov
|
Impleo
|
Winnipeg

11 Nov

Impleo

Winnipeg

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown Job Description

As a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work. What you’ll do Guide and develop the

Modeling and Texture team , including participation in hiring, onboarding, and retention efforts Hold

one-on-one meetings , coaching sessions, and performance reviews, and identify artists’ development opportunities Plan and balance the team’s

workload , capacity, priorities, and delivery commitments Track

tasks, bugs, and production progress

in Jira, and keep the backlog and stakeholders up to date on delivery status and risks Set and track

asset and texture production plans

with the level art lead to meet map production needs Support artists in ensuring assets and textures meet the project's

artistic, technical, and production requirements Review

models and textures ,



give constructive feedback, and check visual consistency, optimization, and integration requirements Oversee

modeling, texturing, and polish

through final delivery while meeting schedules and technical budgets Coordinate with

level art, art direction, production, and technical teams

on asset needs, dependencies, and production challenges Improve

workflows and production practices

through knowledge sharing, reusable assets, and solutions to pipeline issues Qualifications

What you bring to the team Experience in

video game setting art , including modeling, texturing, or asset production Experience

guiding, mentoring, or coordinating artists

in game development Participation in a

shipped game

or equivalent production experience Understanding of

game development pipelines

and content creation workflows Ability to

organize work and balance priorities

with team development needs Strong

communication, collaboration, and interpersonal skills Problem-solving skills

and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools Experience on a

triple-A live game

and knowledge of Rainbow Six Siege are assets What to send our way Your CV highlighting relevant skills and experiences Examples of relevant environment models, textures, or projects

📌 Team Lead (Winnipeg)
🏢 Impleo
📍 Winnipeg

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