Technical Animator Rigging Montreal (Winnipeg)

Technical Animator Rigging Montreal (Winnipeg)

11 Nov
|
NBCUniversal
|
Winnipeg

11 Nov

NBCUniversal

Winnipeg

Technical Animator (Rigging) in Montreal, specializing in character rigs, skinning, and game engine workflows for animated games. Work from NBCUniversal’s Montreal office at least four days weekly. This position creates rigs for characters and animated objects while refining skin weights and cloth simulation. You will improve character setups, maintain DCC and in-game rigs, and address technical animation challenges. The work supports animation tools, pipelines, and visual performance. Key Responsibilities:

Skin human meshes, animated props, and interactive objects Configure physics for cloth objects, accessories, and props Integrate characters into games and maintain rigs Diagnose animation bugs across tools, pipelines,



and setups Optimize rigs and assets for memory and frame-rate budgets Requirements:

Minimum four years in 3D game character animation Technical expertise in rigging, skinning, and animation principles Expertise with Unreal Engine, MotionBuilder, and Maya Experience creating animation tools, workflows, and asset pipelines Experience with retargeting, physics, IK, deformers, and cloth Bring rigging, skinning, troubleshooting, and optimization expertise to NBCUniversal’s Technical Animator team in Montreal.

📌 Technical Animator Rigging Montreal (Winnipeg)
🏢 NBCUniversal
📍 Winnipeg

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