Texture Look Development Supervisor (Quebec City)

Texture Look Development Supervisor (Quebec City)

11 Nov
|
UBISOFT ENTERTAINMENT
|
Quebec City

11 Nov

UBISOFT ENTERTAINMENT

Quebec City

Lead texture and look development for high-end VFX, combining Arnold shading expertise with hands-on photorealistic asset creation.
Hybride seeks a Texture and Look Development Supervisor to lead shows and supervise artists. You will refine pipeline workflows, support crewing, and oversee performance growth. The work spans organic and hard-surface assets, including creatures, characters, and digital humans.
Key Responsibilities: Assign tasks and mentor texture and look development artists
Enforce quality control across published assets before delivery
Create textures and shaders for complex VFX assets
Lead Arnold look development and shading in Houdini
Coordinate workflows with Production, Modeling, FX, CFX, and Lighting
Requirements: Five or more years leading artists in high-end VFX
Experience texturing complex creatures and digital humans
Advanced Mari, Substance Painter, and Photoshop knowledge
Deep shader creation, materials accuracy, and AOV expertise
Knowledge of Arnold, Houdini, or Nuke
Apply texture supervision, Arnold shading, and pipeline leadership to photorealistic VFX assets at Hybride.

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📌 Texture Look Development Supervisor (Quebec City)
🏢 UBISOFT ENTERTAINMENT
📍 Quebec City

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