11 Nov
|
TAPP Film
|
Winnipeg
11 Nov
TAPP Film
Winnipeg
Shape Unreal Engine 5 rendering with Cloud Chamber through advanced shaders and performance optimization for BioShock. Help translate art direction into immersive game technology. As a Senior Graphics Programmer, you will collaborate with rendering programmers, technical artists, and art direction. You will modify core shaders, develop rendering technologies, integrate third-party solutions, and address rendering performance challenges. The work supports Cloud Chamber’s richly imagined BioShock world. Key Responsibilities:
Translate art direction into rendering code, shaders, and systems Develop tools and efficient content production pipelines Debug visual and rendering performance issues Communicate with artists about performant solutions Mentor junior programmers and improve technical skills Requirements:
Bachelor’s degree in Computer Science or related discipline Five-plus years of industry or related experience Shipped at least one AAA console or PC game Strong 3D mathematics and C/C++ experience Contemporary GPU and low-level graphics API experience Bring senior graphics programming, Unreal Engine, shader, and rendering expertise to Cloud Chamber’s BioShock development.
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📌 Senior Unreal Engine Graphics Programmer (Winnipeg)
🏢 TAPP Film
📍 Winnipeg