Unreal Engine 5 and real-time VFX define this Principal Artist role with NBCUniversal in Montreal, requiring four office days weekly.
As a senior individual contributor and discipline expert, you will create VFX for gameplay, environments, characters, and large-scale open worlds. You will collaborate with Art Direction, Technical Art, Engineering, Design, Animation, Lighting, and Audio. The work includes Niagara, shaders, materials, PBR workflows, profiling, optimization, and debugging. You will help establish visual benchmarks, technical standards, and reliable production workflows.
Key Responsibilities:
- Create high-quality real-time VFX for gameplay and environments
- Profile, debug, and optimize effects within hardware budgets
- Contribute to visual benchmarks and technical standards
- Collaborate across disciplines to support gameplay and storytelling
- Document workflows and share knowledge with artists
Requirements:
- Eight-plus years creating VFX for games
- Shipped an AAA game or large-scale real-time project
- Expertise in Unreal Engine 5 and Niagara
- Proficiency with Houdini, EmberGen, Maya, Blender, or Photoshop
- Authorization to work in Canada and Montreal office availability
Bring senior VFX expertise, Unreal Engine 5 knowledge, and optimization skills to NBCUniversal’s Montreal interactive project.
📌 Principal Real-Time VFX Artist (Canada)
🏢 Impleo
📍 Canada