11 Nov
|
EA SPORTS
|
Canada
Develop game-ready character assets with Maya, ZBrush, and Substance Painter for Electronic Arts, from initial creation through in-game integration.
As a Character Artist, you will combine traditional three-dimensional workflows with technical expertise to meet the EA SPORTS quality bar. You will create and refine characters using scan data, photography, reference material, and concept art. The work includes UV layouts, texture maps, baking, topology, integration, iteration, polish, and final quality.
Key Responsibilities:
- Model and sculpt high-poly characters for game-resolution delivery
- Bake surface details and create optimized texture layouts
- Build clothing, folds, materials, and character accessories
- Take assets through integration, iteration, polish, and final quality
- Collaborate with Animation, Rigging, Technical Art, and Production
Requirements:
- Two or more years creating characters for games or related industries
- Knowledge of UV optimization, topology, performance, and deformation
- Experience with Frostbite, Unreal Engine, or Unity
- Ability to interpret photography, references, or concept art accurately
- Portfolio showing sculpting, game-resolution assets, maps, and UV layouts
Use three-dimensional modeling, sculpting, and integration skills to deliver polished, game-ready character assets for EA SPORTS.
📌 Game Character Artist 3D Modeling (Canada)
🏢 EA SPORTS
📍 Canada