11 Nov
|
TAPP Film
|
Canada
Shape Unreal Engine 5 rendering with Cloud Chamber through advanced shaders and performance optimization for BioShock. Help translate art direction into immersive game technology. As a Senior Graphics Programmer, you will collaborate with rendering programmers, technical artists, and art direction. You will modify core shaders, develop rendering technologies, integrate third-party solutions, and address rendering performance challenges. The work supports Cloud Chamber’s richly imagined BioShock world.
Key Responsibilities
- Translate art direction into rendering code, shaders, and systems
- Develop tools and productive content production pipelines
- Debug visual and rendering performance issues
- Communicate with artists about performant solutions
- Mentor junior programmers and improve technical skills
Requirements:
- Bachelor’s degree in Computer Science or related discipline
- Five-plus years of industry or related experience
- Shipped at least one AAA console or PC game
- Strong 3D mathematics and C/C++ experience
- Modern GPU and low-level graphics API experience Bring senior graphics programming, Unreal Engine, shader, and rendering expertise to Cloud Chamber’s BioShock development.
📌 Senior Unreal Engine Graphics Programmer (Canada)
🏢 TAPP Film
📍 Canada