Build advanced body and facial rigs at Small Axe Studios in Burnaby, using Maya, MotionBuilder, and Python for 2K Sports Lab. Bridge engineering, animation, and art through technical precision.
As a Senior Technical Animator, you will shape character rigging pipelines for gameplay and cinematics. Your work combines anatomical insight, deformation knowledge, and creative problem-solving. You will integrate character assets into Unreal Engine while supporting animation quality and usability.
Key Responsibilities:
- Design and optimize body and facial character rigs
- Implement asset binding and skinning pipelines
- Build FACS-based facial systems and rigging tools
- Maintain mocap processing pipelines and animation databases
- Coordinate with engineering on runtime character performance
Requirements:
- Six or more years as a Technical Animator or Rigging TD
- Robust body and facial rigging and skinning knowledge
- Understanding of anatomy, deformation, and animation principles
- Proficiency in Maya, MotionBuilder, and Python scripting
- Experience integrating character rigs into Unreal Engine
Apply technical animation expertise across rigging, skinning, Python, and Unreal Engine for Small Axe Studios’ sports franchise.