Design creator-facing systems, permissions, and safety constraints for Electronic Arts, supported by AI agents and scalable data pipelines.
As a Senior Game Designer, you will govern how content gets built, shared, discovered, and kept safe. You will define creator and player journeys across sessions and lifetimes. You will also shape agentic tools, rules, guardrails, and production-ready systems with engineering and research.
Key Responsibilities:
- Design rules and permissions for creator-made content
- Define safety constraints for agentic creator tools
- Align systems with engine architecture and data pipelines
- Contribute to engine, content, and research initiatives
- Create system diagrams, flow models, and validation tests
Requirements:
- Eight-plus years of qualified game design experience
- Shipped AAA experience with owned game systems
- Python, SQL, Lua, Blueprint, or C# skills
- Experience using AI coding or agentic tools
- Proficiency with Miro and Figma
Use systems design, AI tooling, safety rules, and data skills to expand creative participation at Electronic Arts.
📌 Senior Creator Systems Game Designer (Vancouver)
🏢 Electronic Arts (EA)
📍 Vancouver
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