11 Nov
|
TAPP Film
|
Montreal
11 Nov
TAPP Film
Montreal
Lead Unreal character pipelines at Ubisoft Montréal, guiding rigging, skinning, and in-engine integration from concept handoff onward. Shape production standards for memorable game experiences.
As a Senior Technical Artist focused on Characters, you will become the technical reference for character content creation. You will define end-to-end workflows, align technology with art and animation visions, and guide complex production issues. Your expertise will span modeling, texturing, rigging, skinning, materials, and runtime integration.
Key Responsibilities:
- Define character creation-to-engine workflows and validation steps
- Establish standards for assets, rigs, skeletons, materials, and textures
- Create tools including validators, rig builders, and export automation
- Optimize geometry,
draw calls, skinning costs, memory, and shaders
- Resolve deformation, cloth, hair, and modular character issues
Requirements:
- Hands-on experience with end-to-end character pipelines
- Knowledge of rigging and animation requirements
- Knowledge of technical budgets, materials, and asset structures
- Experience establishing character production workflows and standards
- Experience with Unreal Engine 5 or Unreal Engine 4
Bring Unreal character pipeline expertise, technical direction, and optimization skills to Ubisoft Montréal’s character production.
📌 Senior Unreal Character Technical Artist (Montreal)
🏢 TAPP Film
📍 Montreal