Create gameplay and cinematic lighting for Sledgehammer Games in Toronto, using physically based lighting and advanced lighting fundamentals. This is not a remote role.As an Expert Lighting Artist, you will shape mood, visual storytelling, and player emotion for first-person-shooter experiences. You will collaborate with Lighting Leads, Art and Creative Directors, Character, VFX, Workplace Art, and Rendering engineers. The work includes lighting pipelines, sky domes, cloud assets, color grading, post effects, and lighting best practices.Key Responsibilities:
Create gameplay and in-game cinematic lightingMeet runtime and disk budgeting requirementsBuild sky dome and cloud assetsDevelop lighting workflows and best practicesMentor Lighting artists and collaborate across departmentsRequirements:
More than twelve years in gaming lighting rolesExcellent Maya and Photoshop or equivalent knowledgeIn-depth physically based lighting knowledgeUnreal, Unity, or proprietary engine experienceExperience with PBR, HDR, and ray tracing systemsApply advanced lighting, composition, color grading, and rendering knowledge to shape Sledgehammer Games experiences in Toronto.
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📌 Expert Game Lighting Artist (Winnipeg)
🏢 Activision
📍 Winnipeg
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