- Implement animation assets, Animation Blueprints and procedural systems.
- Refine motion matching, locomotion, IK, cloth and secondary dynamics.
- Optimise runtime performance and improve Maya-to-engine workflows with artists and engineers.
What the studio is looking for
- Five or more years of technical-animation experience and a shipped AAA game.
- Robust UE5 animation tools, procedural animation and human anatomy knowledge.
- Professional French and English for Québec-based candidates.
Source and dates
- Official source:
- Employer publication date: October 29, 2026, in the employer’s recruitment data.
- Source spreadsheet addition: November 1, 2026;
separate from employer publication.
- Availability and details verified: November 2, 2026.
- No separate employer application deadline is displayed. Any AnimaWorker expiry is separate from the employer’s dates.
📌 Cloud Chamber — Senior Technical Animator, Bioshock — Montréal, Canada / Novato, United States (Montreal)
🏢 Cloud Chamber
📍 Montreal
Reply to this offer
Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.