EA SPORTS Character Texture Artist (Winnipeg)

EA SPORTS Character Texture Artist (Winnipeg)

10 Nov
|
Electronic Arts
|
Winnipeg

10 Nov

Electronic Arts

Winnipeg

Character texture artistry shapes this EA SPORTS role, focused on realistic skin, hair, fabric, hard surfaces, and PBR materials.

British

Columbia is listed as the location.

As part of the EA SPORTS Characters team, you will create visually compelling character content using photography, scan data, traditional references, and modern game-engine workflows. You will contribute across asset creation, material development, integration, feedback, and polish. The role requires close collaboration with Character Art, Technical Art, Animation, Rigging, and Production.

Key Responsibilities

Create realistic skin, hair, fabric, and hard-surface materials

Build textures from scan data and photography references

Apply PBR texturing and surface-detail baking workflows





Prepare character content for modern game engines

Implement feedback throughout production and integration

Requirements

2+ years creating characters for games or related industries

Proficiency with Maya, ZBrush, Photoshop, and Substance Painter

Experience with Frostbite, Unreal Engine, or Unity

Solid understanding of real-world surfaces translated into CG

Portfolio demonstrates realistic materials and final game-resolution work

Use PBR texturing, material creation, and character expertise to strengthen EA SPORTS visual authenticity.

📌 EA SPORTS Character Texture Artist (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg

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