Intermediate Game Economy Designer (Winnipeg)

Intermediate Game Economy Designer (Winnipeg)

10 Nov
|
Ubisoft Entertainment
|
Winnipeg

10 Nov

Ubisoft Entertainment

Winnipeg

Game economy design and quantitative analysis shape this Intermediate role at Ubisoft, supporting progression, retention, and microtransaction systems across HD titles.

As an Intermediate Game Economy Designer, you will improve economic models and engagement strategies across Ubisoft’s HD portfolio. The work combines game design, economics, player progression, and live-service or GaaS experience. You will use simulations, A/B testing, and data-driven recommendations to strengthen game economies.

Key Responsibilities

Support monetization strategies and economic models for HD production teams

Review progression systems and retention mechanics across the portfolio

Coordinate economy balancing tests, playtests, and quality control





Review economy tools and operational tracking processes

Share competitive benchmarks and promote economy design best practices

Requirements

Experience in game design, ideally with live-service or GaaS titles

Foundational economics and player progression systems knowledge

Comfort with quantitative data and simulation tools

Solid analytical, mathematical, and communication skills

Knowledge of Excel, VBA, Tableau, or simulation tools

Apply game design, analytics, simulation, and monetization knowledge to improve progression and retention across Ubisoft’s HD portfolio.

📌 Intermediate Game Economy Designer (Winnipeg)
🏢 Ubisoft Entertainment
📍 Winnipeg

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