Lead Technical Designer (Montreal)

Lead Technical Designer (Montreal)

10 Nov
|
WB Games Montreal
|
Montreal

10 Nov

WB Games Montreal

Montreal

About the Company Skydance is a next-generation global media and entertainment company, comprised of three business segments: Studios, Direct-to-Consumer, and TV Media.

Skydance's portfolio unites legendary brands, including Paramount, Warner Bros., HBO and HBO Max, Paramount+, Pluto TV, CBS, CNN, CBS Sports, TNT Sports, Nickelodeon, Cartoon Network, MTV, Food Network, BET, HGTV, and Comedy Central.

About WB Games Montréal WB Games Montréal is a division of Warner Bros Interactive Entertainment (WBIE).

Founded in 2010, we are 300+ creative team members robust who join forces every day to create unforgettable AAA experiences across all platforms.

Job Description WB Games Montréal, a division of Warner Bros.

Interactive Entertainment (WBIE), is seeking a Lead Technical Designer .

Your New Role… In this role, you will lead the Technical Design team while staying directly involved in production.

You will grow the team, ensure the technical quality of its deliverables, and personally take on complex implementations on cross-functional mandates defined with leadership.

Passion for video games is essential to this role.

At the Lead level: you own the team's technical standards; you bridge Design, Programming and Production; you lead by example by implementing complex technical segments yourself. A significant part of your time is dedicated to production work.

Your Role Accountabilities...

Hands-on technical contribution Design, prototype and implement complex gameplay systems and content on mandates defined with leadership (gameplay systems, editor tools and workflows, content integration, performance).





Drive technical decisions and deliver robust, maintainable and performant solutions suited to console and PC constraints.

Estimate, assess feasibility and flag risks early; when blockers arise, define alternative or temporary solutions with Production that preserve design intent.

Document the solutions you build (technical design documents (TDDs), content integration guides, best practices).

Technical leadership Own the team's technical standards (Blueprint patterns, content integration, performance) and ensure they are applied.

Review the team's implementations and ensure the quality, maintainability and performance of its deliverables.

Unblock the team on technical issues and direct team members to the right points of contact when needed.

Represent Technical Design challenges to Design, Programming, Art, QA and Production.

Team management Maintain a high-level view of the team's mandates and keep leadership informed of progress and risks.

Run team meetings and 1:1s, and foster a climate of trust and collaboration.

Relay studio and production information, and support the team through shifts in priorities or direction.

Set each team member's goals, run performance reviews and support career development, including promotion proposals.





Take part in recruiting and onboarding new team members, and handle the team's day-to-day management.

Depending on the project and production stage, the nature of the technical mandates may evolve.

Qualifications & Experience… At least 8 years of technical design experience in the video game industry, including at least 1 year as a lead or team manager.

Experience contributing to at least two AAA titles, including at least one shipped on console and PC, with experience in open-world, action-adventure or narrative games, or in post-launch content (title updates, DLC).

People management experience: feedback, performance reviews, career development and recruitment.

Proficiency in Unreal Engine 5 for technical gameplay: advanced Blueprints, gameplay tags, data layers, State Trees, Gameplay Ability System, game-AI configuration and EQS, interaction systems, gameplay cameras and cinematics integration; or equivalent experience on an AAA engine, with the ability to ramp up quickly.

Scripting experience beyond Blueprints (e.g., Python for editor tools); ability to read C++ is a strong asset.

Expertise in optimization and debugging on PC and consoles (Blueprint reviews, profiling, World Partition, budgets, streaming).

Familiarity with a 3D DCC (Maya or 3ds Max) and production tools (Perforce, Jira, bug tracking).

Proven ability to plan and prioritize a team's work with Production while personally delivering production content.

Clear, structured written and verbal communication skills with technical and non-technical partners.

📌 Lead Technical Designer (Montreal)
🏢 WB Games Montreal
📍 Montreal

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