Lead texture and look development in Montréal while staying hands-on with complex photorealistic assets and physically accurate shaders. This permanent hybrid supervisor role supports high-end visual effects production in a Canadian studio. You will guide artists, develop creature and digital-human assets, and improve Houdini and Arnold shading workflows. The work combines supervision, mentoring, asset integration, and production support. Key Responsibilities:
Supervise and mentor artists across texture and look development Allocate work and support hiring activities Build textures and physically accurate shaders for complex assets Coordinate shading work with Lighting Improve workflows, integrate vendor assets, and document production estimates Requirements:
At least five years leading or supervising artists High-end film or visual effects experience Creature and digital-human texturing and shading expertise Advanced Mari, Substance Painter, and Photoshop skills Shader, material, and AOV expertise; Arnold, Houdini, and Nuke knowledge advantageous Bring supervision, photorealistic texturing, and shader expertise to high-end visual effects production in Montréal.