Build scalable animation systems for an unannounced Unreal Engine multiplayer project.
Location: Montréal, Québec, Canada - In office. Permanent, full time; office-based. Role ID: REF31686K.
What you will do
Design animation pipelines and improve MotionBuilder tooling in Python.
Support procedural animation, full-body IK and character customisation.
Align animation, rigging, tools and engineering teams through documentation and mentoring.
What the studio is looking for
Technical animation, animation-systems or games-programming experience.
Unreal Engine and 3D tools such as MotionBuilder, Maya or 3ds Max.
Team guidance, live multiplayer experience and scripting skills.