Build responsive game interfaces in Montreal with Unreal UMG and Blueprints for Skeleton Key’s first AAA game. Connect players to compelling gameplay systems.
As a UI Programmer at Skeleton Key, a Wizards of the Coast studio, you will implement intuitive interfaces in Unreal Engine. You will connect menus, HUDs, and widgets to gameplay systems and data while supporting reusable UI frameworks. The work includes collaboration across UI/UX, art, design, and engineering.
Key Responsibilities:
Implement game UI using Unreal UMG and Blueprints
Connect menus, HUDs, and widgets to gameplay systems
Build reusable components within established UI frameworks
Implement controller, mouse, and keyboard navigation
Debug UI logic, layout, performance, and integration issues
Requirements:
Experience building Unreal UI with UMG and Blueprints
Three years of experience with C++ or console development
Three plus years of qualified UMG development
Understanding of Blueprint events, interfaces, and data flow
Robust debugging, problem-solving, and communication skills
Bring Unreal UMG, Blueprint scripting, and debugging expertise to Skeleton Key’s growing Montreal game development studio.