Build scalable animation systems for an unannounced Unreal Engine multiplayer project.
Location: Montréal, Québec, Canada - On-site. Permanent, full time; office-based.
Role ID: REF31686K.
What you will do Design animation pipelines and improve MotionBuilder tooling in Python. Support procedural animation, full-body IK and character customisation. Align animation, rigging, tools and engineering teams through documentation and mentoring. What the studio is looking for Technical animation, animation-systems or games-programming experience.
Unreal
Engine and 3D tools such as MotionBuilder, Maya or 3ds Max. Team guidance, live multiplayer experience and scripting skills.